Everything to play for : how videogames are changing the world / by Marijam Did.
"The videogame industry, now larger than the film and music industries combined, has a proven ability to challenge the status quo. With a rich array of examples, Marijam Did argues for a nuanced understanding of gaming's influence so that this extraordinary power can be harnessed for good"-- Provided by publisher.
Record details
- ISBN: 9781804293249
- ISBN: 1804293245
- Physical Description: 279 pages ; 21 cm
- Edition: First edition paperback.
- Publisher: London ; Verso, 2024.
- Copyright: ©2024
Content descriptions
Bibliography, etc. Note: | Includes bibliographical references and index. |
Formatted Contents Note: | Introduction: Main menu -- Tutorial: History -- Level I: The theme -- Level II: Communities -- Level III: Efficacy -- Level IV: Modes of production -- Conclusion: Final boss. |
Search for related items by subject
Subject: | Video games > History. Video games industry. SOCIAL SCIENCE / Anthropology / Cultural & Social. SOCIAL SCIENCE / Popular Culture. SOCIAL SCIENCE / Technology Studies. |
Show All Copies
Location | Call Number / Copy Notes | Barcode | Shelving Location | Status | Due Date |
---|---|---|---|---|---|
Homer Public Library | 794.8 DID (Text) | 000175866 | New Books | Available | - |