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Imaginative realism : how to paint what doesn't exist  Cover Image Book Book

Imaginative realism : how to paint what doesn't exist / James Gurney.

Summary:

Overview: An award-winning fantasy artist and the creator of Dinotopia, James Gurney instructs and inspires in Imaginative Realism: How to Paint What Doesn't Exist. Renowned for his uncanny ability to incorporate amazing detail and imagination into stunningly realistic fantasy settings, James Gurney teaches budding artists and fans of fantasy art step-by-step the techniques that won him worldwide critical acclaim. This groundbreaking work examines the practical methods for creating believable pictures of imaginary subjects, such as dinosaurs, ancient Romans, alien creatures, and distant worlds. Beginning with a survey of imaginative paintings from the Renaissance to the golden Age of American illustration, the book then goes on to explain not just techniques like sketching and composition, but also the fundamentals of believable world building including archaeology, architecture, anatomy for creatures and aliens, and fantastic engineering. It concludes with details and valuable advice on careers in fantasy illustration, including video game and film concept art and toy design. More than an instruction book, this is the ultimate reference for fans of science fiction and fantasy illustration.

Record details

  • ISBN: 9780740785504
  • ISBN: 0740785508
  • Physical Description: 223 pages : illustrations (chiefly color) ; 27 cm
  • Publisher: Kansas City : Andrews McMeel Publishing, ©2009.

Content descriptions

Bibliography, etc. Note:
Includes bibliographical references and index.
Formatted Contents Note:
Introduction -- Tradition : Tradition of imaginative painting ; Art in the twentieth century ; Copies from the masters -- Studio : Tables, easels, and lights ; Helpful equipment ; Drawing media ; Painting media -- Preliminary sketches : Games to loosen up ; Thumbnail sketches ; Storyboards ; Color experiments ; Charcoal comprehensive ; Corrections and tracings ; Eye level ; Perspective grid ; Sticking with it -- History and archeology : Telling a story ; Early humans ; Close or far view ; Information and atmosphere -- People : Mirror studies ; Tone paper studies ; Acting in character ; Photographing models ; Professional models ; Head maquettes ; Costumes ; Characters in settings ; Managing detail -- Dinosaurs : Digging dinosaurs ; Dinosaurs in their environment ; Unusual behaviors ; Multiple maquettes ; Setting up a tableau ; Homemade miniatures ; Wings and capes ; 2D-to-3D maquette ; Coloration -- Creatures and aliens : Creature maquettes ; Skeleton model ; Animal characters ; Half-human ; From model to mermaid ; Cyborgs -- Architecture : Four steps to build a city ; Visualizing waterfall city ; Architectural maquettes ; Lighting the maquette ; Clay and stone -- Vehicles : Start with the familiar ; Exaggeration ; Sketchbook as springboard ; Insect vehicles ; Walking vehicles ; Alternate history ; A lived-in future ; Engineering ; Scrap file -- Plein-air studies : On-location drawing ; Weird and wonderful ; Fact into fantasy ; Museums and zoos ; Orientalism -- Composition : Two values ; Silhouette ; Chiaroscuro ; Shapewelding ; Counterchange ; Windmill principle ; Eye tracking ; Heatmaps ; Spokewheeling ; Clustering ; Flagging the head ; Vignetting ; Repose and action ; Repoussoir ; Cutaway views ; Aerial views ; Maps -- Procedure : Step by step ; Grounds, mediums, and techniques ; Texture and impasto ; Combining the elements -- Careers : Paperback covers ; Movie design ; Video game design ; Toy design ; Theme park des-- Afterword -- Glossary.
Subject: Painting > Technique.
Realism in art.
Fantasy in art.
Fantasy in art.
Painting > Technique.
Realism in art.
Painting > Technique.
Realism in art.
Genre: Nonfiction.

Available copies

  • 1 of 1 copy available at Homer Library. (Show)
  • 1 of 1 copy available at Homer Library System. (Show)
  • 1 of 1 copy available at Homer Public Library.

Holds

  • 0 current holds with 1 total copy.
Show Only Available Copies
Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Homer Public Library 750 GUR (Text) 000159764 Nonfiction Available -

Syndetic Solutions - Summary for UPC Number 050837265172
Imaginative Realism : How to Paint What Doesn't Exist
Imaginative Realism : How to Paint What Doesn't Exist
by Gurney, James
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Summary

Imaginative Realism : How to Paint What Doesn't Exist


See and shape the world in a way you never before imagined with this realistic fantasy illustration guide from award-winning artist and author James Gurney. In Imaginative Realism: How to Paint What Doesn't Exist , Dinotopia creator James Gurney instructs and inspires beginning artists and fans of fantasy art, sharing his uncanny ability to incorporate amazing detail and imagination into stunningly realistic fantasy settings and teaching, step-by-step, the techniques that won him worldwide critical acclaim. This groundbreaking work examines the practical methods for creating believable pictures of imaginary subjects, such as dinosaurs, ancient Romans, alien creatures, and distant worlds. Alongside a survey of imaginative paintings from the Renaissance to the golden Age of American illustration, the book explains not just techniques like sketching and composition, but the fundamentals of believable world-building, including archaeology, architecture, anatomy for creatures and aliens, and fantastic engineering. It concludes with details and valuable advice on careers in fantasy illustration, including video game and film concept art and toy design. More than an instruction book, this is the ultimate reference for fans of science fiction and fantasy illustration. "Gurney's Imaginative Realism is a gold mine for artists who want to create images that sing with authority and delight the viewer with rich otherworldly visuals." -Erik Tiemens, concept artist, Star Wars: Episodes II and III " Imaginative Realism is an indispensable, flawless reference for vision-makers in any discipline to create their own imaginative realms." -Frank M. Costantino, ASAI, SI, FSAI, JARA, cofounder, American Society of Architectural Illustrators

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