Imaginative realism : how to paint what doesn't exist
Record details
- ISBN: 0740785508
- ISBN: 9780740785504
-
Physical Description:
223 pages : illustrations (chiefly color) ; 27 cm
print - Publisher: Kansas City : Andrews McMeel Publishing, ©2009.
Content descriptions
Bibliography, etc. Note: | Includes bibliographical references and index. |
Formatted Contents Note: | Introduction -- Tradition : Tradition of imaginative painting ; Art in the twentieth century ; Copies from the masters -- Studio : Tables, easels, and lights ; Helpful equipment ; Drawing media ; Painting media -- Preliminary sketches : Games to loosen up ; Thumbnail sketches ; Storyboards ; Color experiments ; Charcoal comprehensive ; Corrections and tracings ; Eye level ; Perspective grid ; Sticking with it -- History and archeology : Telling a story ; Early humans ; Close or far view ; Information and atmosphere -- People : Mirror studies ; Tone paper studies ; Acting in character ; Photographing models ; Professional models ; Head maquettes ; Costumes ; Characters in settings ; Managing detail -- Dinosaurs : Digging dinosaurs ; Dinosaurs in their environment ; Unusual behaviors ; Multiple maquettes ; Setting up a tableau ; Homemade miniatures ; Wings and capes ; 2D-to-3D maquette ; Coloration -- Creatures and aliens : Creature maquettes ; Skeleton model ; Animal characters ; Half-human ; From model to mermaid ; Cyborgs -- Architecture : Four steps to build a city ; Visualizing waterfall city ; Architectural maquettes ; Lighting the maquette ; Clay and stone -- Vehicles : Start with the familiar ; Exaggeration ; Sketchbook as springboard ; Insect vehicles ; Walking vehicles ; Alternate history ; A lived-in future ; Engineering ; Scrap file -- Plein-air studies : On-location drawing ; Weird and wonderful ; Fact into fantasy ; Museums and zoos ; Orientalism -- Composition : Two values ; Silhouette ; Chiaroscuro ; Shapewelding ; Counterchange ; Windmill principle ; Eye tracking ; Heatmaps ; Spokewheeling ; Clustering ; Flagging the head ; Vignetting ; Repose and action ; Repoussoir ; Cutaway views ; Aerial views ; Maps -- Procedure : Step by step ; Grounds, mediums, and techniques ; Texture and impasto ; Combining the elements -- Careers : Paperback covers ; Movie design ; Video game design ; Toy design ; Theme park des-- Afterword -- Glossary. |
Search for related items by subject
Subject: | Painting Technique Realism in art Fantasy in art Fantasy in art Painting Technique Realism in art Painting Technique Realism in art |
Genre: | Nonfiction. |
Show Only Available Copies
Location | Call Number / Copy Notes | Barcode | Shelving Location | Status | Due Date |
---|---|---|---|---|---|
Homer Public Library | 750 GUR (Text) | 000159764 | Nonfiction | Available | - |
Imaginative Realism : How to Paint What Doesn't Exist
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Author Notes
Imaginative Realism : How to Paint What Doesn't Exist
âJames Gurney's unique blending of fact and fantasy has won Hugo, Chesley, Spectrum, and World Fantasy Awards. His work has been featured in one-man exhibitions at the Smithsonian Institution, the Norman Rockwell Museum, the Delaware Art Museum, and the U.S. embassies in Switzerland and Yemen. He lives with his wife, Jeanette, in the Hudson Valley of New York State.