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Death by video game : danger, pleasure, and obsession on the virtual frontline  Cover Image Book Book

Death by video game : danger, pleasure, and obsession on the virtual frontline

Parkin, Simon (author.).

Summary: On January 31, 2012, in an internet cafe on the outskirts of New Taipei City, Taiwan, 23-year-old student Chen Rong-yu was found dead at his keyboard while the video game he had been playing for three days straight continued to flash on the screen in front of his corpse. As Simon Parkin reconstructs what happened that night, he begins a journey that takes him around the world in search of answers: What is it about video games that inspires such tremendous acts of endurance and obsession? Why do we lose our sense of time and reality within this medium, arguably more than any other? And what is it about video games that often proves compelling, comforting and irresistible to the human mind? In Death by Video Game, Simon Parkin meets the players and game developers at the frontline of virtual extremism, including the New York surgeon attempting to break the Donkey Kong world record; the Minecraft player three years into an epic journey toward the edge of the game's vast virtual world, and the German hacker who risked prison to discover the secrets behind Half-Life 2. A riveting and wildly entertaining look at the impact of video games on our lives, Death by Video Game will change the way we think about our virtual playgrounds"--

Record details

  • ISBN: 9781612195414
  • ISBN: 1612195407
  • ISBN: 9781612195407
  • Physical Description: xvi, 254 pages ; 23 cm
    print
  • Publisher: Brooklyn, NY : Melville House, [2016]

Content descriptions

General Note:
Includes index.
Formatted Contents Note: Chronoslip -- Success -- Lost in the system -- Discovery -- Belonging -- Evil -- Empathy -- Hiding place -- Mystery -- Healing -- Survival -- Utopia.
Subject: Video games Social aspects
Video games Psychological aspects
Video game addiction
SOCIAL SCIENCE Anthropology Cultural
GAMES Video & Electronic
SOCIAL SCIENCE Popular Culture
Video game addiction
Video games Psychological aspects
Video games Social aspects

Available copies

  • 1 of 1 copy available at Homer Library. (Show)
  • 1 of 1 copy available at Homer Library System. (Show)
  • 1 of 1 copy available at Homer Public Library.

Holds

  • 0 current holds with 1 total copy.
Show Only Available Copies
Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Homer Public Library 794.8 PAR (Text) 000137111 Nonfiction Available -

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