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Escape rooms and other immersive experiences in the library  Cover Image Book Book

Escape rooms and other immersive experiences in the library / Ellyssa Kroski.

Kroski, Ellyssa, (author.).

Summary:

"Escape rooms are live, interactive, adventure games in which participants must team up to solve a series of riddles, puzzles, and challenges in order to win. "Immersive experiences" are a sort of Escape-Room Lite, more casual, no timers or lockdowns. Escape Rooms worldwide have quadrupled in the past three years, and libraries are getting in the act. Scavenger hunts have been a library orientation staple, puzzles, clues, and team competitions add to the fun. When it comes to STEM or curriculum support, what better way to learn chemistry than the immersive play of a wizardry potion class. Author Ellyssa Kroski, an escape room enthusiast and potions class graduate, shows a full range of options with how-to guidance, on such topics as: Hosting a pre-designed game from leading educational supplier, BreakoutEDU.com. Start-to-finish, replicable model Kroski developed for her library--Search for Alexander Hamilton and the Missing Librarian. How to design your own escape room from scratch. Descriptive listing of 16 library projects with audience demographics, run-time, required staff, and budget. Resources for making crossword, sudoku, or jigsaw puzzles. Escape room board games or a digital breakout with Google tools. Pop-up escape rooms to take on the road for outreach. Bring LARP to your library, live-action role-playing, the most popular immersive experience. How to create an escape room flow-chart for planning. Designing a kid-friendly escape room. Vendor listings of the all the supplies you'll need. Planning template for an escape room project"-- Provided by publisher.

Record details

  • ISBN: 9780838917671
  • ISBN: 0838917674
  • Physical Description: x, 188 pages : illustrations ; 23 cm
  • Publisher: Chicago : ALA Editions, 2019.

Content descriptions

Bibliography, etc. Note:
Includes bibliographical references and index.
Formatted Contents Note:
Escape rooms and immersive experiences explained -- The escape room opportunity -- Escape room activity in libraries -- How to host a pre-designed escape room event -- How to design an escape room from scratch -- How to create a pop-up escape room -- How to create an escape room enthusiasts club -- How to host an immersive experience -- How to host a kid-friendly escape room event -- How to design a digital breakout -- All about escape room board games -- How to host an escape room event for team building and staff training -- How to add a hi-tech twist to your escape room -- Start-to-finish model: The search for Alexander Hamilton and the missing librarian -- Appendixes: A. Escape room set-up document template -- B. Escape room puzzle document template.
Language Note:
Text in English.
Subject: Libraries > Activity programs.
Group problem solving.
Escapes (Amusements)
Group problem solving.
Libraries > Activity programs.

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1001 . ‡aKroski, Ellyssa, ‡eauthor.
24510. ‡aEscape rooms and other immersive experiences in the library / ‡cEllyssa Kroski.
264 1. ‡aChicago : ‡bALA Editions, ‡c2019.
264 4. ‡c©2019
300 . ‡ax, 188 pages : ‡billustrations ; ‡c23 cm
336 . ‡atext ‡btxt ‡2rdacontent
337 . ‡aunmediated ‡bn ‡2rdamedia
338 . ‡avolume ‡bnc ‡2rdacarrier
504 . ‡aIncludes bibliographical references and index.
5050 . ‡aEscape rooms and immersive experiences explained -- The escape room opportunity -- Escape room activity in libraries -- How to host a pre-designed escape room event -- How to design an escape room from scratch -- How to create a pop-up escape room -- How to create an escape room enthusiasts club -- How to host an immersive experience -- How to host a kid-friendly escape room event -- How to design a digital breakout -- All about escape room board games -- How to host an escape room event for team building and staff training -- How to add a hi-tech twist to your escape room -- Start-to-finish model: The search for Alexander Hamilton and the missing librarian -- Appendixes: A. Escape room set-up document template -- B. Escape room puzzle document template.
520 . ‡a"Escape rooms are live, interactive, adventure games in which participants must team up to solve a series of riddles, puzzles, and challenges in order to win. "Immersive experiences" are a sort of Escape-Room Lite, more casual, no timers or lockdowns. Escape Rooms worldwide have quadrupled in the past three years, and libraries are getting in the act. Scavenger hunts have been a library orientation staple, puzzles, clues, and team competitions add to the fun. When it comes to STEM or curriculum support, what better way to learn chemistry than the immersive play of a wizardry potion class. Author Ellyssa Kroski, an escape room enthusiast and potions class graduate, shows a full range of options with how-to guidance, on such topics as: Hosting a pre-designed game from leading educational supplier, BreakoutEDU.com. Start-to-finish, replicable model Kroski developed for her library--Search for Alexander Hamilton and the Missing Librarian. How to design your own escape room from scratch. Descriptive listing of 16 library projects with audience demographics, run-time, required staff, and budget. Resources for making crossword, sudoku, or jigsaw puzzles. Escape room board games or a digital breakout with Google tools. Pop-up escape rooms to take on the road for outreach. Bring LARP to your library, live-action role-playing, the most popular immersive experience. How to create an escape room flow-chart for planning. Designing a kid-friendly escape room. Vendor listings of the all the supplies you'll need. Planning template for an escape room project"-- ‡cProvided by publisher.
546 . ‡aText in English.
650 0. ‡aLibraries ‡xActivity programs.
650 0. ‡aGroup problem solving.
650 0. ‡aEscapes (Amusements)
650 7. ‡aGroup problem solving. ‡2fast ‡0(OCoLC)fst00948478
650 7. ‡aLibraries ‡xActivity programs. ‡2fast ‡0(OCoLC)fst01751537
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938 . ‡aYBP Library Services ‡bYANK ‡n15685458
994 . ‡aC0 ‡bXY8
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901 . ‡a97444 ‡b ‡c97444 ‡tbiblio ‡soclc

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