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20 Makey Makey projects for the evil genius / Colleen Graves, Aaron Graves.

Graves, Colleen, (author.). Graves, Aaron, (author.).

Available copies

  • 1 of 1 copy available at Homer Library.

Current holds

0 current holds with 1 total copy.

Location Call Number Barcode Shelving Location Holdable? Status Due Date
Homer Public Library 507.8 GRA 000155999 Nonfiction Place on copy / volume Available -

Record details

  • ISBN: 9781259860461
  • ISBN: 1259860469
  • Physical Description: xxix, 190 pages : color illustrations ; 28 cm
  • Publisher: New York, NY : McGraw-Hill Education, [2017]

Content descriptions

General Note:
Includes index.
Formatted Contents Note:
Fun and games -- Interactive -- Hacks and pranks -- About Makey Makey Go.
Summary, etc.:
This guide is filled with DIY projects that show readers, step-by-step, how to start creating and making cool inventions with the Makey Makey invention kit. Each project features fully-illustrated instructions and detailed photographs of the finished gadget. Readers will see how to apply these skills and start building their own Makey Makey projects. This book starts off with approachable introductory projects, making it a great starting point for beginners. It then builds to more challenging projects, allowing more experienced users to go further by incorporating technologies like Raspberry Pi, Processing and Scratch programming, 3D Printing, and creating wearable electronics with Makey Makey. Projects are divided into four categories: "Fun and Games," Interactive," Hacks and Pranks," and "Makey Makey Go." No prior programming or technical experience is required. It is basic enough for beginners, but challenging enough for advanced makers.
Subject: Makey Makey (Programmable controller)
Makerspaces.
Creative ability.
Three-dimensional printing.
Wearable technology.
Wearable computers.
TECHNOLOGY & ENGINEERING > Electronics.
Creative ability.
Makerspaces.
Makey Makey (Programmable controller)
Three-dimensional printing.
Wearable computers.
Wearable technology.
Programmierung.
Scratch Programmiersprache.
MedienpƤdagogik.
Digitalisierung.